![]() One giant, golden world tree that has replaced the entire forest and towers above the clouds, where strong-winged warrior fairies have finally tamed the eagles. Turn the forest completely into a haunted forest, ruled by shadow magics that keep humans at bay and where the goblins have married into the fairy affairs. The above suggestion could even factor into different endings and politics. Sun fairies above the clouds, glade fairies in the grass, bramble fairies in the darkness. Fairies could specialize in certain jobs or even specialized tribes. The fairies create their own challenges and dangers in exchange for advanced gameplay, while keeping everything and themselves balanced. The fairies create them for advanced spells and crafts, these special spots themselves present challenges of their own by attracting creatures that live there. Dark, shadowy, bramble choked blights, sun gladdened holy glades, small lakes and plants tall enough to pierce the magical ether above and the clouds. Fearies create different eco-systems inside the forest with their work. Elves could be implemented as a larger guardian force that use the Fairies as a middle man. Prey animals could supply challenges to a healthy fae community by necessitating certain structures, restriction to certain parts of the forest, or the avoidance of certain activities. Goblins create crystals and caves, leprechauns different sparkles and stone structures, mermaids new spells, but they in turn need the faeries to keep the forest's roots healthy, the food supply healthy and prevent the lakes from clogging up with debris. ![]() The other fay species could have their own agenda in the forest, but need each other to survive. Leprechauns gather themselves in rock clusters. Goblins and Gremlins could populate the underground. Just like the deer doesn't have the wolf as an enemy to gear up against with a billion crafting recipes, but as a facet of life that needs to be worked alongside with. Not as an entity that needs to be dealt with, but a force that balances out the fairies. Specialized communities require special biotopes. Large communities require the careful nurturing of larger trees. It binds buildings together, sometimes visibly, as they improve and grow more elaborate. The overlap of certain buildings strengthens the fairy community. Gales of magical death bring hostile beings and are something the fairies actively resist by making life strong enough to survive against. Storms bring magic at the expense of hardship. Forest fires clean the slate of weaker biotopes, humanity brings destruction, but also interesting new resources like marbles, strings of yarn, and thimbells. Outside emergencies like forest fires, human activity, storms and magical death that bring both opportunities and dangers. The web of species makes these habitats somewhat self sustaining with fairy help. Nurturing the forest could establish the existence of forest animals that are advanced signs of strengthening eco-systems that can sustain themselves. If you want to price it up to 20-30 euros, then I'd like to make some suggestions if ever there are further updates to expand the game up to that price range, by infusing more of these organic elements. Plopping down little huts is easy and the hard part comes from systems that feel really intuitive but are tricky to feel out and master. ![]() That word is perhaps its greatest asset working in so many ways. Glittermitten Grove works by keeping it simple and quite plainly. Both examples go AWOL with crafting recipes, base building and RPG mechanics. There are of course, other games like Terraria, or Craft the world that also do something like this, but I feel others in the genre veer off wildly into making it far too complicated. The whole sunlight mechanic, branch weight, seasons, pruning and growth mechanic has me fascinated beyond the cutesy theme. I'm really into living eco-systems and fantasy. I know the game as first appears is just a disguise for something else, and right now, the disguise isn't good enough to be worth 20 euros in my opinion.
0 Comments
Leave a Reply. |